SNAIL GAME
2022
2 Members
Arcade

Unity

This project is a personal challenge launched with a classmate.
The objective being to produce a compilation of 3 mini games:
- The first is inspired by an event from the “SQUID GAME” series.
- The second is inspired by a mechanic known in certain MMOs called “DPS CHECK”.
- The third is simply a collection game with a timer!
The goal of this project is to learn how to use SO “Scriptable Object” and
deepen my knowledge of GitHub.
I also made the most of Unity's 3D resources to achieve a simple but “elegant” rendering.
I also took the opportunity to improve my use of comments in my scripts and in the naming of my variables and functions!
this project was a real challenge because that was the first time i made a QTE system in one of my project and with the deadline we only had 36 hours for the game !
Also as the only game programmer in the group i had to make some tools and documentation for my game designer for the test and implementation of the segment of the map.
I completed this project without the help of a 3D artist.
Looking for a fun rendering with something other than just cubes, I started making 3D assets with only the resources provided by Unity.
I particularly appreciated this project which allowed me to integrate references to “pop culture” into the game which I greatly appreciate.
